﻿using System;
using GameCreator.Runtime.Common;

namespace GameCreator.Runtime.Cameras
{
    [Title("Fixed Position")]
    [Category("Fixed Position")]
    [Image(typeof(IconShotFixed), ColorTheme.Type.Blue)]

    [Description("The Camera is locked in place but can pivot around itself")]

    [Serializable]
    public class ShotTypeFixed : TShotTypeLook
    {
        public ShotTypeFixed()
        {
            this.m_ShotSystems.Add(this.m_ShotSystemLook.Id, this.m_ShotSystemLook);
        }
    }
}