using System;
using System.Threading.Tasks;
using GameCreator.Runtime.Common;
using GameCreator.Runtime.VisualScripting;

namespace {{NAMESPACE}} 
{
    [Serializable]
    public class {{CLASSNAME}} : Instruction
    {
        protected override Task Run(Args args)
        {
            // Your code here...
            return DefaultResult;
        }
    }
}