﻿using UnityEngine;

namespace Michsky.UI.FieldCompleteMainMenu
{
    public class ListTabsButton : MonoBehaviour
    {
        private Animator buttonAnimator;

        void Start()
        {
            buttonAnimator = this.GetComponent<Animator>();
        }

        public void HoverButton()
        {
            if (buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("PLB Pressed"))
            {
                // do nothing because it's clicked
            }

            else
            {
                buttonAnimator.Play("PLB Hover");
            }
        }

        public void NormalizeButton()
        {
            if (buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("PLB Pressed"))
            {
                // do nothing because it's clicked
            }

            else
            {
                buttonAnimator.Play("PLB Normal");
            }
        }
    }
}
